The Widow (or La Viuda, similar to Whisky Poker) is a card game in which every player starts with the same number of chips and the last player with chips remaining wins. Every round players exchange cards with a middle "Widow" hand to make their best poker hands. At the end of each round, the player with the worst poker hand has to put in 1 of their chips.
Play against 1-6 AI opponents on 3 different difficulty levels (EASY, NORMAL and HARD).
Choose to play with Jokers and/or Round Wilds (the number of chips in the pot designates the wild each round).
Choose to play with The Life (an extra chip that starts in the pot and is used by the first player who would lose their last chip).
Choose to start with 1-10 chips.
Five cards are dealt down to every player and the Widow, starting with the player to the left of the Dealer, marked by the Dealer Chip, and continuing to the left.
Action starts with the player to the left of the dealer and continues to the left. A player may act by passing, knocking or trading cards with the Widow. When a player passes, it is the next player's turn. When a player knocks, the showdown will occur the next time it would be that player's turn. When a player trades cards with the Widow, they may trade their entire hand (turning the new Widow hand face up), or if the Widow hand is already face up, a single card may be traded. If no player trades with the Widow in the first round, the hand is turned face up after the dealer's turn to act.
Players' hands are compared and the player with the lowest poker hand has to put a chip in the pot. If there is a tie, all players with the worst hand must put a chip in. When a player has no chips left, they are out of the game.
Some optional rules make certain cards Wild. A card that is Wild is highlighted with yellow. A Wild card can have any value and suit that does not already exist in the hand to make the best hand possible. This means a Wild cannot be used to turn a Four of a Kind into a five of a kind or to make a Flush with more than one Ace.
All opponents have names and tendencies that determine how often they knock or exchange cards conservatively or aggressively. For example, you may notice Cheech is willing to exchange better hands more often than others or that Myles tends to knock more often.